To Do

Coordinator
Oct 3, 2011 at 7:00 PM

Play notes based on a proper timer, not using a delay() - one timer per channel of sound. (Or a single timer that polls all channels)

Migrate all hardcoded channel stuff into a reusable user control (for multiple channels playing at once)

Render fractals to colour (have to change the buffer play so screen updates don't disturb the buffer. Recommend scrap the play from the screen buffer setting, and have an AA setting that auto 2*2 the resolution and scales down when done

Play R,G,B,A as seperate channels (theoretically we could have more)

Modularise and add other types of fractals

Toggle wether or not notes are cut short

WPF?

Understand the maths!